You have to give Rockstar some credit: GTA V is ridiculously detailed. You hear engines ticking after a drive, flip-flops actually slap against bare feet, even the radio chatter feels spot on, and it all helps sell the fantasy of cruising around with your GTA 5 Money burning a hole in your pocket. But after spending thousands of hours in Los Santos, there's one tiny thing that starts to feel weird once you notice it. Nobody, and I mean nobody, seems to own a set of car keys.
You really see it during those scripted moments when a car's locked for story reasons. Take Dave Norton as an example. He's a fed, he's got a nice car, you just assume he's got a key fob on him. But the game never shows it. If the mission says the door's locked, he doesn't reach into his pocket, he doesn't press a button, he just smashes his own window and lets himself in like some low-level car thief. When you're not busy chasing a target or escaping the cops, that looks completely absurd. It's like the game forgets he's meant to be a grown adult who's seen a door handle before.
Once you start paying attention, it becomes pretty clear how the system works. The game only really cares about two states for a vehicle: unlocked, so you just grab the handle and slide in, or locked, which means violence. There's no animation for using a key, no little "beep" and light flash, nothing like that. The devs clearly put loads of effort into all the ways you can steal a car instead. Yank someone out, hotwire it, smash the glass, all that stuff's here. Legal ownership just doesn't have its own toolkit, especially for the AI. If you aren't the one pressing the button to get in normally, the game's solution is nearly always "break it."
When you think about it from a world-building angle, it gets even funnier. Are we supposed to believe that every NPC leaves their car unlocked unless a mission flag says otherwise? Or that people in Los Santos are constantly replacing side windows just so they can go pick up groceries? Most players never question it because GTA's about chaos anyway, so watching someone elbow their own window doesn't really stand out. You're already used to way worse stuff happening on the street. But once that gap in the animation set clicks, the illusion slips a bit and you can't ignore it. For all the detail Rockstar packs into this giant sandbox, car keys feel like they were cut very early and never brought back.
There's also something kind of telling about how we play games like this. We're so focused on the heists, the shootouts, the grind for cheap GTA 5 Money in rsvsr , that basic everyday actions barely matter. Nobody asks why a cop or a government agent can't just unlock their own car like a normal person. The game teaches you that cars are disposable, windows don't really cost anything, and "owning" a vehicle is more of a tag in a menu than something that changes how you interact with it. So the city feels real on the surface, but right under that, there's this funny hole where the most ordinary object in real life—your keys—just doesn't exist at all.