deepanshu Thakur
deepanshu Thakur
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Esports Market Trends, Share, Industry Insights, and Report 2025-2033

The global esports market size was valued at USD 2.08 Billion in 2024

Market Overview

The global esports market size was valued at USD 2.08 Billion in 2024 and is projected to reach USD 10.06 Billion by 2033, growing at a CAGR of 17.05% during 2025-2033. Asia Pacific dominated the market with a 30.0% share in 2024 due to factors like rising internet penetration, innovations in gaming technology, and increasing live-streaming popularity. Key trends such as growing Gen Z engagement and events like the Olympic Esports Games are driving esports adoption worldwide.

Study Assumption Years

  • Base Year: 2024
  • Historical Year/Period: 2019-2024
  • Forecast Year/Period: 2025-2033

Esports Market Key Takeaways

  • Current Market Size in 2024: USD 2.08 Billion
  • CAGR (2025-2033): 17.05%
  • Forecast Period: 2025-2033
  • Asia Pacific held the largest market share at 30.0% in 2024.
  • The United States accounted for 86.80% of North America's market share.
  • Advertising and sponsorships generated the highest revenue in 2024, capturing 43.6% market share.
  • First person shooters (FPS) were the top-performing game segment.
  • The esports market growth is propelled by rising investments and advancements in 5G connectivity enhancing user experience.

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Market Growth Factors

The esports market growth is significantly driven by the surge in global internet penetration. In 2024, approximately 5.35 billion individuals, or 66.2% of the global population, were active internet users, which is boosted by a 1.8% annual increase in netizens, with 97 million accessing the internet for the first time in 2023. The expansion of broadband infrastructure and 5G networks enhances accessibility, allowing seamless live streaming and lag-free competitive gaming, accelerating esports market participation worldwide.

Another powerful driver is the increasing global investments from sponsors and advertisers. Financial backing from major brands has surged 3.7 times from 2014 to 2024 YTD, outpacing broader venture capital growth of 1.5 times. This funding supports tournament prize pools, player salaries, and infrastructure, legitimizing esports as a viable career and entertainment option. The International Olympic Committee’s proposal to integrate esports through the Olympic Esports Games and its debut as a medal event at the 2022 Asian Games cement esports’ legitimacy and broaden its global reach.

The rise of gaming and digital platforms also strongly contributes to esports momentum. Streaming platforms like Twitch, YouTube Gaming, and Kick provide interactive communities and instant access to live content, particularly engaging Gen Z and millennials. Coupled with advances in cloud gaming and mobile esports, which lower hardware barriers, the ecosystem grows rapidly, enhancing the mainstream appeal of esports. Moreover, brand sponsorships and corporate investments enhance the financial and operational infrastructure, with cross-industry collaborations expanding esports’ footprint as a global entertainment powerhouse.

Market Segmentation

Analysis by Revenue Model:

  • Media Rights
  • Advertising and Sponsorships
  • Merchandise and Tickets
  • Others

Advertising and sponsorships led with 43.6% market share in 2024, providing substantial financial backing and visibility to events and players.

Analysis by Platform:

  • PC-based Esports
  • Consoles-based Esports
  • Mobile and Tablets

PC-based esports benefit from superior graphics and hardware customization, supporting professional gameplay and streaming. Console esports are valued for accessibility and standardized performance, integrating well with streaming services. Mobile esports expand reach through portability and affordability, driven by technology improvements.

Analysis by Games:

  • Multiplayer Online Battle Arena (MOBA)
  • Player vs Player (PvP)
  • First Person Shooters (FPS)
  • Real Time Strategy (RTS)

First Person Shooters led the market in 2024 due to fast-paced action, strategic complexity, and strong fanbases, exemplified by titles like Call of Duty and Counter-Strike.

Regional Insights

Asia Pacific dominated the esports market in 2024 with a 30.0% market share, powered by its large, tech-savvy population, high internet penetration, and mobile gaming popularity. Countries such as China and South Korea contributed significantly, hosting major tournaments like the 19th Asian Games esports event. The region’s robust infrastructure, brand investments, and supportive government policies consolidate its leadership in the global esports market.

Recent Developments & News

  • April 2025: The FIA launched the FIA Girls on Track Esports Cup, a sim racing event for females aged 16+, organized with Advanced SimRacing and iRacing.
  • March 2025: M80 and IMG Academy introduced an esports camp in Florida focusing on training teens in Valorant, Rocket League, and League of Legends.
  • February 2025: The inaugural Olympic Esports Games is planned in Riyadh, Saudi Arabia, in 2027, marking a significant milestone.
  • June 2024: PrizePicks launched The Esports Lab platform to introduce fantasy sports players to esports with education and live stats.
  • May 2024: USEF and Ghost Gaming organized the International Esports Exchange in North America, offering pro training and wellness workshops.
  • April 2024: SC State launched a competitive esports program in partnership with Blaze Fire Games to boost student engagement.
  • July 2024: Electronic Arts announced EA SPORTS FC 25 with new advancements, releasing on September 27 worldwide.

Key Players

  • Activision Blizzard Inc.
  • Capcom Co. Ltd.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • FACEIT
  • Gameloft SE (Vivendi SE)
  • Gfinity PLC
  • Intel Corporation
  • Modern Times Group
  • Nintendo Co. Ltd.
  • NVIDIA Corporation
  • Riot Games Inc.
  • Valve Corporation
  • Zynga Inc.

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